Games for Health Journal Call for Papers

Last updated: April 17, 2019

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Games for Health Journal

Image of a cover of the Games for Health Journal, Volume 8, Issue 2 - 2019

Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare.

Special Issue on Supporting Disease Prevention and Lifestyle Changes through Gaming

Guest Editors:

Assoc. Professor Nilufar Baghaei
Otago Polytechnic Auckland International Campus (OPAIC), Unitec Institute of Technology
Professor Ralph Maddison
Institute for Physical Activity and Nutrition, Deakin University
National Institute for Health Innovation, University of Auckland
Dr Samantha Marsh
Institute for Physical Activity and Nutrition, University of Auckland 

Modifiable lifestyle risk factors (unhealthy diet, physical inactivity, and tobacco use) are important drivers of many non-communicable diseases (NCDs), which represent a major cause of death and disability worldwide. It has been projected by the World Health Organization that, by 2030, three-quarters of all deaths worldwide will be due to NCDs. Further, it has been estimated that if the risk factors were eliminated, at least 80% of all heart disease, stroke, and type 2 diabetes and over 40% of cancer would be prevented.

Traditional models of healthcare delivery—such as receiving health-related education from nurses, dietitians, and health psychologists—can often be resource intensive and expensive, and has limited reach. Recent research highlights the potential of serious games for motivating and promoting knowledge and lifestyle changes. Serious games (a.k.a. applied games) are designed for a primary purpose other than pure entertainment. Given their ubiquitous use, smartphones and tablet computers in particular offer unprecedented opportunity to support people to make lifestyle change, regardless of their physical location. Such games can provide engaging interactive health education modules, help keep track of progress, and provide feedback on users’ eating and drinking habits and/or physical activities, thus helping people to achieve long-term lifestyle changes through sustained interaction.

The goal of this special issue is to provide an opportunity for health and technology researchers to submit their contribution on the design, implementation, and evaluation of novel games for intervention, support, and persuasion of people to manage their weight and improve their lifestyle. We are interested in theoretically, empirically, and/or methodologically oriented contributions including but not limited to:

  • Games for encouraging and persuading people to consume more fruits and vegetable, get enough sleep, drink more water, and/or exercise more
  • Games for discouraging smoking and binge drinking
  • Games for enhancing health literacy in specific age groups (children, young adults, or senior citizens)
  • Games for improving health-related self-efficacy, which could in turn enable users to become more competent in changing their lifestyle
  • Games focusing on health-related education
  • Games incorporating mobile technologies, internet of things, social media, augmented/virtual/mixed reality
  • Evaluation studies showing the effectiveness of a proposed game
  • Systematic review of the literature showing current technologies, their effectiveness, and future trends

The deadline for manuscript submission is August 15, 2019. Please submit your papers online to the web-based manuscript submission and peer-review system.

For manuscript submission guidelines and further information about the Journal, please visit the Games for Health Journal website. We look forward to receiving your manuscripts and to your active participation in the Journal!

Questions?
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*When submitting, please include the following acronym: DPLC (standing for Disease Prevention and Lifestyle Changes) at the beginning of the title of your manuscript.

Learn More about this journal

Weekend Gazette – Link Collection for June 13

Last updated: January 17, 2019

Note:  All links going to other websites will open in the same window. Use the Back button to return to our site.

We present to you a menu of tidbits collected in recent days that are too short for blog posts and sometimes too long for a tweet (when we want to add clarifying comments). Headings provide a light grouping to help you skim the offerings. Bon appétit!

The Old Folks

Aging is a suitable topic in technical communications because it involves all of us at some point. Don't expect aging to go away! There are always articles about helping today's older generation with technology or preparing for a future with an older generation who grew up with technology. Whether you call them senior citizens, the elderly, the old folks, or gray panthers, they are your audience at some level and at some point. Don't ignore them. Grandma might get nasty!

Academia, Education, and Online Learning

The IMS Global Learning Consortium is an excellent resource for those of you somewhere in academia. IMS GLC aims for "standards that enable the development and adoption of innovative technologies to improve and transform education worldwide." They held the Learning Impact 2010 conference in May, but I cannot find public slides or material from the conference. Go explore if it has aroused your curiosity.

What are the issues with online learning and accessibility? "Research and Practice in K-12 Online Learning: A Review of Open Access Literature" by Cathy S. Cavanaugh, Michael K. Barbour, and Tom Clark examines a report from the U.S. Department of Education and poses questions about "universal design of online learning environments and materials". You can download an excerpt from "What Works in K–12 Online Learning", edited by Cathy Cavanaugh and Robert Blomeyer (2.1 Mb .pdf).

Universal Design for Learning (UDL) Tutorial is about more than accessibility or the notion of making environments accessible for learners with disabilities. It gets at the heart of design – whether it's design of a building, design of learning materials, design of a classroom environment, or design of a system. UDL is about the decisions we make in the design and development of learning systems, materials, and environments and whether those decisions unnecessarily constrain learners. From the National Center on Low-Incidence Disabilities, University of Northern Colorado. See also:

Tools That Change Lives

analogy of web accessibility being like a ramp. Web accessibility is a well built building from the foundation up." I agree with this and want to include those technical communicators who are not in software
@ezufelt once wrote, "I don't like the- accessibility is part of the foundation whether you are working with software or hardware. Some people seem to find this concept hard to digest. Stories that tell how accessible products have a positive effect in someone's life could be the tipping point. I've collected some links that tell stories – life-changing stories, in fact.

Use these stories as inspiration for involving people with disabilities in any kind of usability testing you are doing – or should be doing. No matter how clever you are, you will not be able to think up all possible scenarios on your own. Remember, users can always provide a new and surprising angle. If people with disabilities are involved as developers or designers of products, wow! Think of the potential for inclusion in that scenario!

The Last Word

I have a dream that one day we will not be judged by our abilities / bodies but by the content of our character. – @wendyabc

Link Contributors

This post was glued together with links or inspiration from many people. They are listed with their Twitter names.

@anikto
@atmacjournal
@DaveBanesAccess
@dboudreau
@IBMAccess
@jebswebs
@Jennison
@joemsie
@kellylford
@maccymacx
@mpaciello

Weekend Gazette – Link Collection for March 21

Last updated: May 30, 2016

Note:  All links going to other websites will open in the same window. Use the Back button to return to our site.

We present to you a menu of tidbits collected in recent days that are too short for blog posts and sometimes too long for a tweet (when we want to add clarifying comments). Headings provide a light grouping to help you skim the offerings. Bon appétit!

Happy Birthday, Twitter

Twitter turns 4 today. Could we have imagined the social Web of 2010 back in 2000? Social media is even "invading" the world of technical communication – read Anne Gentle's "Community and Conversation" if you don't believe me. Even though the concepts are changing the way we work, the technology is still dragging its feet in the area of accessibility. In my opinion, Twitter.com is a rather wonky Web application, and some of the desktop Twitter applications leave much to be desired. Thank goodness we can celebrate Twitter's birthday with an accessible Twitter application on the Web called Easy Chirp! Hurrah for @EasyChirp! What?! You haven't tried Accessible Twitter? I don't use assistive technology at all, and I love it! The interface is cleaner (easy on the eyes), and no weird AJAX-y things appear just because your cursor rests momentarily over a link of some kind. It works for me.

The Old Folks at Home

Speaking of growing older… @jebswebs shared a not-so-new, but still interesting article about Boomers and Technology. In the article, "Author and futurist Michael Rogers examines the attitudes of today's boomers regarding their use of technology, and what they expect in the future."

I am always slightly amused by the discussion of age and technology. My gut feeling is that some of it is just a stereotype. I think availability and motivation is a huge factor that is not always discussed. A love of genealogy or connecting with grandchildren on the other side of the globe are motivating factors to learn about computers. Even with motivation, helping hands are always appreciated. Those of you who are are the IT department for older relatives might enjoy the Computer Guide for Boomers.

Alzheimer's and dementia are some of the nasty surprises that await the aging population. Temporary relief or support is possible with assistive technology. What does that have to do with technical communication? Technical communicators can help with the documentation, user interface design, user testing, and all sort of tasks to make these cool tools available to the public. Like the SenseCam, a "A Little Black Box to Jog Failing Memory" (a device to nudge the memory of a mind succumbing to Alzheimer's disease.)

Travel

Did you know that people with disabilities can travel? Yup. They take planes, trains, automobiles – you name it. That means they want hotels now and then. Like anyone else, they want to book their hotel online. So? That means that hotel websites need to make it clear what facilities they offer. What is it like navigating the hotel in a wheelchair or with a white cane? Do they have equipment for the deaf, such as a vibrating alarm clock? Is there a roll-in shower or bath stool? Are there enough electrical outlets for recharging scooters or CPAP equipment?

The Expedia press release Expedia.com Launches New Accessibility Search Tools for Disabled Travelers dated February 16, 2010 announced the launch of new accessibility search tools for disabled travelers from the giant in the travel industry: "Travelers in the U.S. can now visit Expedia.com to search for lodgings in the U.S. that offer accommodations including accessibility equipment for the deaf, accessible bathrooms, accessible paths of travel, Braille or raised signage, in-room accessibility, a roll-in shower and more."

Expedia and Hotels.com's Accessible Room Gimmick Abledbody.com was not impressed with Expedia's move for (at least) five reasons.

  1. Customers can search for, but not book, accessible rooms.
  2. There's no guarantee you'll get an accessible room.
  3. Yes, there was a lawsuit against Expedia. – In other words, this wasn't done out of human kindness.
  4. The ADA already covers most of these accessibility features.
  5. The accessibility box is hard to find.

I have tried booking an accessible room twice (not through Expedia). I was sharing a room with someone who needed the room to be accessible. Both times, I was forced to finish the transaction over the phone – the form was not sufficient. In one case, I got a hotel call center who botched the booking, but fortunately, the hotel involved was able to resolve the issue. With the possibility of speedy online booking today, additional effort and steps for booking are, well, they are a slap in the face. @AquinasWI takes a positive view of Expedia’s accessibility efforts. Maybe we should stop being so grumpy and join him. (Crossing our fingers, too, won't hurt!)

Usability Doesn't Mean Ugly

Some people think that a usable site is an ugly site – that you cannot have good design and usability together. In Top 11 Best Designed University Websites, the author looks at the top 100 university websites from a given list and names the top 11 best-designed of those websites. I saw no mention of accessibility. Curious, I did a quick check with WebAIM's WAVE. Three of the top five had an accessibility error or two. Of the top five on this list, number 1 (Johns Hopkins) had two accessibility errors (forms lacked labels) and number 4 (Rutgers) had 19 accessibility errors (alt text). WAVE reported one error for University of Chicago, but I couldn't find it. You might think these specific errors are minor. Hello. These errors are so banal – so Accessibility 101 – that they should not be there. These sites might be pretty, but it's pretty silly to have these simple oversights.

Color My World

When technical communicators discuss colors for hyperlinks or graphics, the topic of colorblind is often forgotten. I recall (but have lost) one amazing thread where someone who was colorblind jumped into the discussion. That was an eye-opener for everyone participating. We have colorblind resources on Accessible Techomm, but the harried, one-stop shopper might prefer the Colblindor website. The site is all about color blindness – by someone who knows what he is talking about!

Collaborative Subtitling

Mozilla is behind the Collaborative subtitling design challenge. The full title is "Collaborative subtitling — How can users quickly create a timed transcript of any video on the web?"

As the site says, "Participatory Culture Foundation and Mozilla are working to build a universal system for creating and collaboratively improving subtitles for any video on the web. We believe that many users would be willing to contribute and translate subtitles if there was an easy way to do so. And that we can use this energy to knock down language barriers for popular online video."

Important dates for the exciting challenge are

  1. March 2010 – Launch of the Collaborative Subtitling Design Challenge
  2. April 26th, 2010 – Submission Deadline
  3. April 29th, 2010 – People's Choice Voting starts
  4. May 11th, 2010 – People's Choice Voting ends
  5. May 17th, 2010 – Best in Class honors, development plans are announced
  6. June 11th, 2010 – New prototype released
  7. June 18th, 2010 – Usability study of new prototype released

Festival2011

SXSW

Knowbility and several thousand others attended the annual South by Southwest Interactive (SXSWI) Festival recently. (Catch up on Wikipedia's SXSW article if you have never heard of it before.)

Knowbility, organizers of the famous John Slatin AccessU (10-12 May 2010), share their thoughts on the Knowbility's Know Wiki. Poke around the wiki for demos and material. [the wiki is no more]

@knowbility sent tweets from the Web Access Gone Wild session. (Search on Twitter for the #webaccessgonewild hash tag.) These tips or statements are perfect for pondering!

  • Accessible sites don't need to be ugly… but then, why are so many of them so hideous?
  • Your site can be fully compliant and technically accessible, yet functionally inaccessible.
  • The goal of web accessibility is to get users to content, not provide accessibility options.
  • Accessibility implemented partially or incorrectly can be worse than no accessibility at all.
  • Images that are the only thing within a link MUST have alt text.
  • Tabindex, focus() and aria are crucial to making rich internet applications accessible.
  • People with cognitive disabilities outnumber people with all other disabilities combined.

Knowbility (& @AustinGovOnline) sent a few good tweets from another session called Thoughtless Design Leaves Disabled Gamers Logged Out (hashtag #disabledgamersloggedout).

  • For disabled, video games can be a lifesaver. MSNBC first raised awareness for this in Apr 09
  • Accessible games create a sense of community for disabled that they may otherwise lack
  • 20.5% of the gamer market is disabled, which is worth more than $14 billion dollars.

The tech writer in me puzzled over that last remark. Is the entire gamer market worth $14 billion dollars, or is the 20.5% worth that amount. I've not found the correct answer yet, but either way, it is a large market share. @jared_w_smith sent a sad tweet letting us know that there were a "whopping 11 people in the audience for #disabledgamersloggedout". That is a shame. Let's read the panel description again: "With approximately 20% of the US having some sort of disability, potential gamers are being left out of game play due to most design being far too conservative. How different disabilities affect game play and how game design can be more innovative to achieve social justice will be discussed." 20% ? And only 11 people attended.

There was a session called "My 3-year-old is my usability tester". I loved the creativity of the titles. @jared_w_smith tweeted that the session could have been called "My 3-year-old is my cognitive web accessibility expert." Later on, he mentioned that there is "lots of insight/overlap with cognitive disabilities research. Need more of this. #3yroldexpert" I am now imagining hoards of testers starting to collaborate with the local kindergartens! Of course, the real geeks among us are always quietly monitoring all discussions at the dinner table at family get-togethers. Throw-away remarks by Auntie May or Grandpa or the crowd at the kiddie table might come in handy at the next design meeting!

You'll find many presentations from SXSW 2010 on SlideShare.

Have a think about the last SXSW tweet I read from @jared_w_smith: "One of my many SXSW takeaways: Accessibility technologists are awesome, but we need more passionate, vocal designers in this field." Who can you mentor or encourage to follow that path?

The Last Word

If you also find stories or use stories everywhere you go, you'll be excited to know that Rosenfeld Media is publishing a book for you right now. It's "Storytelling for User Experience" by Kevin Brooks and (our own) Whitney Quesenbery.

March 20th was World Storytelling Day. Childhood seems to be the ideal place to develop a mindset of inclusion. Signed Stories is a sweet site with captioned and signed (British – BSL) children's stories. The site told me a story. These captioned and signed tales could be enjoyed by everyone, including those with cognitive disabilities or hearing impairments. Take a moment to read one of these tales with a child you know (the one inside you?) and imagine a world of inclusion. That would be a very happy ending.

Link Contributors

This post was glued together with links or inspiration from many people. They are listed with their Twitter names.

@AquinasWI
@campustweet
@dboudreau
@jared_w_smith
@jebswebs
@joemsie
@knowbility
@meera404
@mpaciello
@redcrew
@sprungmarkers
@subtitling
@thomlohman